Morph surfaces are defined by faces, and as you edit the Morph, its many segments are automatically smoothed to create curved surfaces. Morphs can participate in priority-based connections with other elements, provided that you merge them using the Design > Connect > Merge Elements command.Unlike Solid Element Operations, which create connections, Solid Morph Operations are not associative - the final result of the operation is permanent. There are separate Solid Operation commands for Morphs.Morphs (like Shells) can be input onto any plane of the 3D window, and with many editing interactions, you can also switch the editing plane as you go, so that there are few constraints.Notice that Fillet and Chamfer are available for Morphs in the 3D window, applied to any or all edges or corners. Graphical interface uses familiar methods and interactions: select any edge, grab any point or surface, or any combination of their sub-elements, to modify the Morph with the help of the pet palette and real-time feedback. Morph creation and editing is most intuitive in the 3D window.In sub-element selection, only the Model panel is available, and only the relevant controls are available, depending on whether you have selected edges, faces or a combination thereof. Morph Selection Settings varies depending on whether you have selected an entire Morph, or any combination of its sub-elements (e.g. ![]() By default, Morphs (as well as Shells) are displayed on the Floor Plan in true 3D projection mode. The Floor Plan and Section controls are similar to those of the Shell Tool.In Morph Settings, you will notice that there are no numerical geometric parameters, apart from its default elevation.These can be used for sketching or documenting purposes. Unlike other construction elements, 2D Morph shapes can be created in the 3D window (lines and planes).The Magic Wand is especially powerful with Morph creation: tap any surface (e.g.In addition to familiar input methods, the Convert Selection to Morph command enables the quick creation of a new single Morph out of existing elements.A selected Morph has only a single hotspot, which represents the point of its elevation value.A new selection logic is available to enable you to edit sub-elements. For any Morph, you can edit the entire element as a whole, or any of its sub-elements separately, or in combination. Morphs consist of one or more sub-elements: these can include faces and/or edges. ![]()
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