![]() It’s probably next to Granbury, that one town that the weather people keep making up when they mispronounce Granby. Given that there are literally no games that take place in Connecticut I’m going to go ahead and say Connecticut is the canon answer. Washington - First attempted in 1970, but did not pass. West Virginia - First attempted in early 2004, never passed. There were campaigns in two of the states that are actual options, but neither one ever passed. In case you’re curious, those states are:Ĭalifornia (possible but unlikely as their bill didn’t actually take effect until September of 1987) Exit Delores's room and use the door to warp over to Uncle Chuck's room Uncle Chuck's Room (Delores) Give MMucasFlem letter to. Go back inside to Delores's bedroom Delores's Bedroom (Delores) Open MMucasFlem letter until she finally does. So, there’s a weird thing here in terms of accuracy which I’m kind of surprised at: none of the states on that list are states that had a bottle return bill in 1987. Go and answer it (this isn't timed) get letter Go outside and use MMucasFlem letter with MailTron 3000. ![]() While I’ll point out some of the stuff that you’d need to understand a couple of puzzles, truly pointing out everything would triple the length of this LP… which is going to be long enough as it is. Thimbleweed Park drives straight into reference-town almost immediately and never really leaves. I would recommend that you have at least some understanding of Maniac Mansion and the general culture of adventure games in the early 90s going into this, mostly because of my one real gripe with this game: In this LP, we’ll be teaming up two FBI agents with a clown and a blatant self-insert to solve a murder. It was kickstarted in 2014 and released in March of 2017.ĭoes it succeed at being a sequel to Maniac Mansion in an era where adventure games are largely relegated to the dark depths of Steam’s indie section? I’d argue that it does… even though I think Maniac Mansion (and Dead at Sea) had a better approach to the idea of having multiple characters with different unique abilities. ![]() Thimbleweed Park is Ron Gilbert’s second attempt at making a true sequel to Maniac Mansion. In Thimbleweed Park, a dead body is the least of your problems. Hardcore Gaming 101 did an excellent article on it, which you can read here: Thimbleweed Park: With Nicole Oliver, Javier Lacroix, Elise Kates, Alex Zahara. Maniac Mansion was surprisingly innovative for its time: while Sierra was still cranking out short, linear games that were padded out by tons of death traps, Maniac Mansion had a system that is to this day relatively unique for an adventure game: having a selection of characters with unique skills that could approach puzzles in different ways. In 1987, a team of developers led by Ron Gilbert and Gary Winnick at what was then Lucasfilm Games released Maniac Mansion, one of the first point-and-click adventure games.
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